Framework

All the basics

During my internship at Little Chicken I got inspired by their Unity game framework so I decided to make my own. I started with a solution for switching between game states and GUI states. Later I added systems for making it easy to play audio and write/read objects to xml. In the end the framework is all but perfect but it does it’s job. With every new project I find new things to add to it and adjust so it is always being updated.

role

Programmer

platform

Unity3D

made in

Unity3D, C#, Visual Studio

type

Game Framework